There is a trick here, you need a different conditional define for Mono Builds and another for IL2CPP builds! Mono Builds IL2CPP Builds The real trick is to use the #ENABLE_WINMD_SUPPORT conditional…
Game-Dev, Unity, C#, Dotnet Maui
There is a trick here, you need a different conditional define for Mono Builds and another for IL2CPP builds! Mono Builds IL2CPP Builds The real trick is to use the #ENABLE_WINMD_SUPPORT conditional…