Casual Gaming Programming, News and Tutorials.
Posts tagged Phoenixlib
Phoenix 2.0 – Preview Version
Feb 12th
Andreaz Lago announced the launch of the preview version of Phoenix Engine version 2.0!
Here is the official release :
“Hello everyone.
As some of you have been aware i’ve worked silently on Phoenix since the last release. Researching alot on methods to make API independent renderer and other designs.
Now i feel i have the groundwork made of what will become the next version. The tight coupling to OpenGL is gone, a Direct3D renderer will be written in the future (I’m currently concentrating on getting the OpenGL one rock solid as well as adding more features).
All rendering is done via a common interface, and using vertex buffers, this will make the renderer interfaces alot easier (and hopefully encounter less driver hazzels as the older versions) and faster.
Currently its only tested on Turbo Delphi for Win32 but FreePascal and Delphi 7 support will come if it doesnt work as it is.
There’s also a prototype version of the new image editor, basically the same but better interface and, finally with source!
I’d love any feedback and idea’s on what you like and what you don’t like.”
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Phoenix Lib
PascalGameDevelopment.net Phoenix
Abra Academy and Abra Academy Returning Cast
Nov 11th
Features
- 24 scenarios to be explored.
- Helpful fairy guides to help you to find objects.
- Minigames will wise you new abilities and will give you more fairies to help your journey.
In Abra Academy – Returning Cast, unknown creatures have broken into the campus and are causing havoc! The children are frightened and the monsters are creating a huge mess.. Wanda and her friends have been called back to school, where should investigate these attacks and find a way to get rid of these mysterious creatures.
- 30 fully new scenarios to be explored.
- Use the Crystal Ball for help.
- New ways of finding objects.
- New and challenging Minigames.
History and Development
Abra Academy – Trailer
Abra Academy Returnign Cast – Trailer
Links
Abra Academy – Official Web Site
Abra Academy Returning Cast – Big Fish Games
About – Wagenheimer´s Game Development Blog
Nov 5th
This blog objective´s is to be a center of news about the development of casual games, where constantly you will find news, articles and tutoriais on the development and programming of casual games. I am also developing several additional tools for Asphyre Engine, which very soon i will post more information, and once they are finished, I will post one by one all this tolls that improve even more, in my opinion, the best engine for casual game development of all times, the Asphyre Engine.
My name is Cezar Wagenheimer, I’m from Londrina-Paraná-Brasil, I’m a Delphi programmer for more than 10 years, since the begining, I always been interested in game development, even I always been working with Database Systems Programming, in my free time, I always studied the art of game development, where within this 10 years, I learned a lot of useful tricks and gained a big amount of experience.
In this time period, I tried and learned several game development engines, including the famous but outdated DelphiX Engine, but i never did found none that attended all the requirements of resources and performance that I hoped to find. Until I met the Asphyre Engine, that at the time was in its third version, where for the first time I found an engine of everything that is needed to make a game, and that did let me happy with their resources and perfomance.



