Casual Gaming Programming, News and Tutorials.
Posts tagged Development
Druids – Battle of Magic
Nov 6th
Features
Druids – Battle of Magic was one of the first Match-3 game which did not use standard Square Boards, what the most of the Match-3 used up to his launch, thus enabling an infinity of different levels and challenges, having 110 challenging level on his launch, and also including an Level Editor, allowing players to create his owns custom levels. In addiction, it was one of the first games in category to allow accumulate mana and cast 4 different types of magic spells in the board, bringing a fun new to the game genre, and being a great diffential over the games available that time…
In 2007, Druids Battle of Magic wins the award Best Puzzle game of 2007, from the Bytten website.
Development
The game did use the Asphyre eXtreme 3.1 engine, and was compiled in Borland Delphi 7.
It also used the Sprite Engine from DraculaLin, and the Particle Engine from 2MorrowMan.
The graphic was created by Mario Russo, and the music composed by John Wattscrick.
Links
About – Wagenheimer´s Game Development Blog
Nov 5th
This blog objective´s is to be a center of news about the development of casual games, where constantly you will find news, articles and tutoriais on the development and programming of casual games. I am also developing several additional tools for Asphyre Engine, which very soon i will post more information, and once they are finished, I will post one by one all this tolls that improve even more, in my opinion, the best engine for casual game development of all times, the Asphyre Engine.
My name is Cezar Wagenheimer, I’m from Londrina-Paraná-Brasil, I’m a Delphi programmer for more than 10 years, since the begining, I always been interested in game development, even I always been working with Database Systems Programming, in my free time, I always studied the art of game development, where within this 10 years, I learned a lot of useful tricks and gained a big amount of experience.
In this time period, I tried and learned several game development engines, including the famous but outdated DelphiX Engine, but i never did found none that attended all the requirements of resources and performance that I hoped to find. Until I met the Asphyre Engine, that at the time was in its third version, where for the first time I found an engine of everything that is needed to make a game, and that did let me happy with their resources and perfomance.

