Casual Gaming Programming, News and Tutorials.
Phoenix 2.0 – Preview Version
Andreaz Lago announced the launch of the preview version of Phoenix Engine version 2.0!
Here is the official release :
“Hello everyone.
As some of you have been aware i’ve worked silently on Phoenix since the last release. Researching alot on methods to make API independent renderer and other designs.
Now i feel i have the groundwork made of what will become the next version. The tight coupling to OpenGL is gone, a Direct3D renderer will be written in the future (I’m currently concentrating on getting the OpenGL one rock solid as well as adding more features).
All rendering is done via a common interface, and using vertex buffers, this will make the renderer interfaces alot easier (and hopefully encounter less driver hazzels as the older versions) and faster.
Currently its only tested on Turbo Delphi for Win32 but FreePascal and Delphi 7 support will come if it doesnt work as it is.
There’s also a prototype version of the new image editor, basically the same but better interface and, finally with source!
I’d love any feedback and idea’s on what you like and what you don’t like.”
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Phoenix Lib
PascalGameDevelopment.net Phoenix
| Print article | This entry was posted by Cezar Wagenheimer on February 12, 2009 at 2:59 pm, and is filed under Phoenixlib. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |

