Wagenheimer's Game Development Blog
Casual Gaming Programming, News and Tutorials.
Casual Gaming Programming, News and Tutorials.
Sep 17th
With the invaluable help of Johannes Stein, finally, Phoenix Lib is now compiling both in MAC OS and Windoews through Lazarus.
Now we finally have a great engine based on Pascal to develop Multiplatform games. In the near future, I intend to also test it on Linux, and perhaps also in newly released version of Free Pascal for iPhone, where it will possibly work with very few modifications.
Also, I am helping Andreaz Lake in testing the new Build of Phoenix Lib, and it is adding many new features and news, and I can say, Phoenix Lib has everything to be the definitive engine for game development! I already started the conversion of Abra Academy – Returning Cast for this version of Phoenix, who will serve for the launch of its Japanese version and the MAC OS versions! My new games are also now being developed all this new version of Phoenix Lib!
Keep in touch… Soon we will have many more news!
Aug 17th
Wagenheimer’s Game Development Blog forum is now online!
There you can ask any question about the Asphyre, Phoenix Engine or about any of the Games done by me. Please make a visit and feel free to make any question!
Aug 14th
There is available a new version of Druids – Battle of Magic Game, with with several improvements :
Who still does not know the game, it is worth taking a look. And for those who already know, new music and effects are the most attractive one to further improve the experience. Be sure to check it out!
Download the demo version of Druids – Battle of Magic.
Jul 24th
Abra Academy hits TOP 1 in Big Fish Games Japan.
Abra Academy – Returning Cast is also beeing converted, and will be ready very soon.
If do you want to see more info on the Japane Abra Academy, please visit it´s official website : Abra Academy Japan
Mar 3rd
The Abra Academy Japanese version was released in Big Fish Games Japan Portal.
Download
Feb 12th
The latest version of Asphyre Engine, now called Asphyre Sphinx, was finally officially released!
This release supersedes all previous Asphyre releases and is under continuous development.
Asphyre Sphinx main features :
2D Graphics Features
The Japanese version of my Game Abra Academy that is in final stage of Beta Testing, is about to be released, and is being finalized using Asphyre Sphinx. The conversion was very smooth and easy.
Feb 12th
Andreaz Lago announced the launch of the preview version of Phoenix Engine version 2.0!
Here is the official release :
“Hello everyone.
As some of you have been aware i’ve worked silently on Phoenix since the last release. Researching alot on methods to make API independent renderer and other designs.
Now i feel i have the groundwork made of what will become the next version. The tight coupling to OpenGL is gone, a Direct3D renderer will be written in the future (I’m currently concentrating on getting the OpenGL one rock solid as well as adding more features).
All rendering is done via a common interface, and using vertex buffers, this will make the renderer interfaces alot easier (and hopefully encounter less driver hazzels as the older versions) and faster.
Currently its only tested on Turbo Delphi for Win32 but FreePascal and Delphi 7 support will come if it doesnt work as it is.
There’s also a prototype version of the new image editor, basically the same but better interface and, finally with source!
I’d love any feedback and idea’s on what you like and what you don’t like.”
Nov 19th
Today I will start a series of lectures and articles about Asphyre Engine. In this first one, I will talk about the history of the main versions of Asphyre, and I will give a brief introduction on what are its resources.
Versions
Nov 11th
Features
In Abra Academy – Returning Cast, unknown creatures have broken into the campus and are causing havoc! The children are frightened and the monsters are creating a huge mess.. Wanda and her friends have been called back to school, where should investigate these attacks and find a way to get rid of these mysterious creatures.
History and Development
Abra Academy – Trailer
Abra Academy Returnign Cast – Trailer
Links
Abra Academy – Official Web Site
Nov 6th
Features
Druids – Battle of Magic was one of the first Match-3 game which did not use standard Square Boards, what the most of the Match-3 used up to his launch, thus enabling an infinity of different levels and challenges, having 110 challenging level on his launch, and also including an Level Editor, allowing players to create his owns custom levels. In addiction, it was one of the first games in category to allow accumulate mana and cast 4 different types of magic spells in the board, bringing a fun new to the game genre, and being a great diffential over the games available that time…
In 2007, Druids Battle of Magic wins the award Best Puzzle game of 2007, from the Bytten website.
Development
The game did use the Asphyre eXtreme 3.1 engine, and was compiled in Borland Delphi 7.
It also used the Sprite Engine from DraculaLin, and the Particle Engine from 2MorrowMan.
The graphic was created by Mario Russo, and the music composed by John Wattscrick.
Links