about 6 months ago - No comments
Tom Higgins from unit3d.com wrote this great article “Casual Games as a Business”.
Casual Games as a Business
Casual games are a rapidly growing segment of the overall games industry, and it’s a segment in which a small team of developers can be competitive and successful. There are a number of publishing and distribution options available that
about 6 months ago - No comments
Opinion: Indie Game Design Do-s and Don’t-s: A Manifesto
[Veteran indie game creator Edmund McMillen, known for his work on 2005 IGF Grand Prize winner Gish, Time Fcuk, and Super Meat Boy for WiiWare, shares his opinions and manifesto on making indie games, with 24 clear do-s and don't-s to make your art thrive.]
One of the most
about 6 months ago - 1 comment
The final part of the great series of articles “The Game Design Canvas” from The Game Prodigy.
Part 1 – An Introduction
Part 2 – Base Mechanics
Part 3 – Punishment and Reward Systems
Part 4 - Long Term Incentive
Part 5 – Aesthetic Layout
The Game Design Canvas: Aesthetic Layout
Who cares if the main character is wearing silver armor or an
about 6 months ago - No comments
Part 4 of 5 from the great series of articles “The Game Design Canvas” from The Game Prodigy.
Part 1 – An Introduction
Part 2 - Base Mechanics
Part 3 - Punishment and Reward Systems
Part 4 - Long Term Incentive
Part 5 - Aesthetic Layout
The Game Design Canvas: Long Term Incentive
What makes a person want to continue playing a game? What takes a game
about 6 months ago - No comments
Part 3 of 5 from the great series of articles “The Game Design Canvas” from The Game Prodigy.
Part 1 – An Introduction
Part 2 - Base Mechanics
Part 3 - Punishment and Reward Systems
Part 4 - Long Term Incentive
Part 5 – Aesthetic Layout
The Game Design Canvas: Punishment and Reward Systems
You have many choices in your everyday life. Wake up and jump
about 6 months ago - No comments
Part 2 of 5 from the great series of articles “The Game Design Canvas” from The Game Prodigy.
Part 1 – An Introduction
Part 2 – Base Mechanics
Part 3 – Punishment and Reward Systems
Part 4 - Long Term Incentive
Part 5 – Aesthetic Layout
The Game Design Canvas: Base Mechanics
Dave is working on his blockbuster indie game title. He knows the
about 6 months ago - No comments
The “Game Design Canvas” is a series of great tutorials from The Game Prodigy that attempts to show us step by step the answer for the biggest question “How to develop a successful game?”.
This is the first part of five and will make an introdution on this series of articles.
Part 1 – An Introduction
Part 2