about 1 year ago - No comments
Abra Academy hits TOP 1 in Big Fish Games Japan.
Abra Academy – Returning Cast is also beeing converted, and will be ready very soon.
If do you want to see more info on the Japane Abra Academy, please visit it´s official website : Abra Academy Japan
about 1 year ago - 1 comment
The latest version of Asphyre Engine, now called Asphyre Sphinx, was finally officially released!
This release supersedes all previous Asphyre releases and is under continuous development.
Asphyre Sphinx main features :
2D Graphics Features
Image transformation including rotation, skew, mirroring and so on.
Alpha-blending with multiple effects such as add, subtract, multiply, shadow among others.
Buffered drawing calls deliver extremely high
about 1 year ago - No comments
Today I will start a series of lectures and articles about Asphyre Engine. In this first one, I will talk about the history of the main versions of Asphyre, and I will give a brief introduction on what are its resources.
Asphyre Framework is a powerful open-source framework primarily aimed at casual game developers. It provides a high-level
about 1 year ago - No comments
Features
Abra Academy was one of the first Hidden Objects Games in the market, and until today is great international success. It and his sequel Abra Academy – Returning Cast, were already played by hundreds of thousands of people throughout the world, and were highlight long in the majority of large portals existing casual games. Both, in addition to
about 1 year ago - No comments
Today I will talk about my first published game, Druids – Battle of Magic.
Features
Druids – Battle of Magic was one of the first Match-3 game which did not use standard Square Boards, what the most of the Match-3 used up to his launch, thus enabling an infinity of different levels and challenges,
about 1 year ago - 2 comments
This blog objective´s is to be a center of news about the development of casual games, where constantly you will find news, articles and tutoriais on the development and programming of casual games. I am also developing several additional tools for Asphyre Engine, which very soon i will post more information, and once they are