Casual Gaming Programming, News and Tutorials.
Phoenixlib
Phoenix Lib is now MAC OS Compatible
Sep 17th
With the invaluable help of Johannes Stein, finally, Phoenix Lib is now compiling both in MAC OS and Windoews through Lazarus.
Now we finally have a great engine based on Pascal to develop Multiplatform games. In the near future, I intend to also test it on Linux, and perhaps also in newly released version of Free Pascal for iPhone, where it will possibly work with very few modifications.
Also, I am helping Andreaz Lake in testing the new Build of Phoenix Lib, and it is adding many new features and news, and I can say, Phoenix Lib has everything to be the definitive engine for game development! I already started the conversion of Abra Academy – Returning Cast for this version of Phoenix, who will serve for the launch of its Japanese version and the MAC OS versions! My new games are also now being developed all this new version of Phoenix Lib!
Keep in touch… Soon we will have many more news!
Phoenix 2.0 – Preview Version
Feb 12th
Andreaz Lago announced the launch of the preview version of Phoenix Engine version 2.0!
Here is the official release :
“Hello everyone.
As some of you have been aware i’ve worked silently on Phoenix since the last release. Researching alot on methods to make API independent renderer and other designs.
Now i feel i have the groundwork made of what will become the next version. The tight coupling to OpenGL is gone, a Direct3D renderer will be written in the future (I’m currently concentrating on getting the OpenGL one rock solid as well as adding more features).
All rendering is done via a common interface, and using vertex buffers, this will make the renderer interfaces alot easier (and hopefully encounter less driver hazzels as the older versions) and faster.
Currently its only tested on Turbo Delphi for Win32 but FreePascal and Delphi 7 support will come if it doesnt work as it is.
There’s also a prototype version of the new image editor, basically the same but better interface and, finally with source!
I’d love any feedback and idea’s on what you like and what you don’t like.”
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Phoenix Lib
PascalGameDevelopment.net Phoenix

