Casual Games

The Humble Indie Bundle (pay what you want for five awesome indie games)


Support Indie Developers and Help Charity! Five awesome indie games for the price you want to pay!

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Wolfire Games is running an innovative pay-what-you-want promotion. Buy World of Goo, Aquiaria, Gish, Lugaru HD and Penumbra and Help Eletronic Frontier Foundation and Child’s Play. Normally the five games would be valued at $80, but from now until Tuesday, 5/11, you can pay what you want for the entire game bundle, and still help Child’s Play charity for kids, and the Electronic Frontier Foundation!.

The games are DRM-free and work with Mac, Windows, and Linux. The coolest part is that you can choose how to divvy up your payment between the game developers, Child’s Play charity for kids, and the Electronic Frontier Foundation!

Until now, try already raised $369,623. Wow, that is very impressive!

You can also help and get your bundle! I already bought mine, remember, it’s up only until Tuesday, 5/11, so hurry up to not miss.

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Why “Casual” Doesn’t Mean “Easy”


Why “Casual” Doesn’t Mean “Easy”

“Casual” games have been all the rage in the games industry over the past few years.  From the explosive growth of online games to the major First-Party support of the Wii, the “casual gamer” and the entire supposed market space has become a great buzzword and mainstay in game development.  Entire divisions of large companies have cropped up solely around the idea of casual, and smaller companies and developers striking it rich in this wild west of an audience.

But seriously.  What does “casual” really mean?

Of course anyone can point out games that are casual versus hardcore.  Wii Sports and Farmville are casual games, sure.  Call of Duty and World of Warcraft are not.  But what does that actually signify?  And if you’re going to base independent or corporate projects and future sales figures on these genres, doesn’t it make sense to understand what they are and how they work?

By using the Game Design Canvas, we can break down both casual and hardcore games and find out what really makes them tick.  When we contrast them as you’ll see in a moment, there aren’t as many differences as one would assume.  However, one major difference betrays a casual game as a casual game, and that one difference influences the game’s audience, the viable platforms, sales methods, everything.  It is the difference that sets it apart from the hardcore titles and gives it its soul.

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